Computational design, or more specifically the use of digital generative and evaluative tools for architectural design, has been heralded as the new paradigm in architecture for the last decade. Digital design techniques coupled with rapid prototyping have permeated architectural education and practice at all levels. But, besides the endless rhetoric and baseless forms, what can these methods actually contribute to the field? What is the scope of their use? The workshop sought to answer these questions by investigating surfaces, surface mathematics and manipulations, and using this investigation to design small (and beautiful) artefacts to be fabricated.